The technology itself is a bit broken (I’m rewriting it), but the base idea is here, and it works well enough for screen shots 🙂

Lookin’ good…

So far, a little light bleeding in floating portals…

Better when on walls.

Just another screeny…

Ah, the beauty… level, props, everything soft self shadows through portals =D

First Post

April 15, 2008

Well, here goes my first post. Basically, I set up this blog to say random things and make updates on Portalized. It sounds a lot more unified than posting on FacePunch while posting the same thing on Ogre3D while informing the ND forums while having people check stuff out on Gamedev…

So, I look forward to people reading my blog… And commenting! Thus, the conclusion of my first post. I’ll probably make a second (on Portalized!) by the end of today.